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DEMOGAMES LOGO TRANSPARENTDEMOCRACY AND GAMES

One sixth of the world’s population is young and the Fridays for Future protests are just one of youth participation as a progressive force shaping the future of democracy. Current youth participation will likely affect the economic, societal and political life of the future generations to come. Democracy education puts youth participation at center stage, aims to empower young citizens to acknowledge their own value as well as the value of participation in political processes. It aims to enable youth to contribute and shape the future they aspire.

The project “Democracy and Games: Analog and Digital Game-based Learning Tools for Youth Work” (DEMOGAMES) aims to contribute to this task through the provision of game-based learning tools for democray education in youth work.

 

D-BOX

The goal of the project is to develop several analog and digital democracy games, which will form the “Democracy Game Box” (D-BOX). The games can be use by practitioners (youth workers, trainers, and teachers) to teach democracy from different perspectives and to engage young people in a participatory way. Training materials for practitioners will be made available with the D-BOX, including examples and exercises of how to use the democracy games.

Currently several analogue games and digital games are in the development stage. These games deal with topics like formal aspects of democracy (i.e. democratic processes and institutions) as well as the importance of democratic norms and values to animate and breath life in democratic structures. Typically the duration of game play of each game will be between 20 to 60 minutes. Stay tuned for details on the different games here:

  • Demodice
  • Participedia
  • Deckmocracy
  • Covert Influence
  • Theory of Change
  • Island Utopia
  • Observers
  • ...?!

 

Game-based Learning

DEMOGAMES builds on the didactic approach of game-based learning. Game-based learning tools allow practitioners to create interactive learning environments in non-formal youth work. The tools aim to stimulate social and political youth participation and engagement at the local, regional, national, European and global level.

 

Project Partners

giga logo    
The German institute for Global and Area Studies (GIGA) follows leading motto “theoria cum praxis” with sought-after experts and is actively engaged in policy advice and academic knowledge transfer into a broader public at different levels. (Saskia Ruth-Lovell, Nina Waßmann, Andi Pratiwi, Sabine Kurtenbach)
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Demokrative – Initiative für politische Bildung has been involved in the development of games and game elements for (non-)formal educational contexts in the field of social sciences in Switzerland and beyond for several years.
Demokrative team: Rebecca Welge, Sabine Jenni, Robert Lovell.
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The European network on Democracy and Human Rights Education (DARE) advocates for independent human rights and democratic citizenship education as an integral part of lifelong learning and encourages cooperation between formal, non-formal education and youth work as a contribution towards democratic resilient societies. 
DARE team: Corina Leca, Amanda Warner and Ramon Martinez.
CGE Soziokulturelle Initiative Erfurt logo textsmall    
CGE Erfurt e.V. is experienced in the development and experimentation with various educational ICT tools such as mobile App, web based applications and has been frequently engaged in developing training courses as well as creating various tools and educational materials with high quality work and outputs.
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DA2 Trucados is an organization active on the local and regional level in the south of Spain and expert in game design and gamification of learning processes as well as another layer of contact with youth groups in schools and out of school learning contexts.
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The Intercultural Institute of Timisoara (IIT) is expert in Competences for Democratic Culture from Council of Europe and experienced with past projects on democracy education for youth and young adults (including the use of new technologies).
IIT team: Calin Rus, Oana Bajka, Oana Nestian-Sandu.

 

Legal Use

The DEMOGAMES project is part of the Strategic Partnership for KA2 – Cooperation for Innovation and the Exchange of Good Practices supported by the Erasmus+ Youth in Action program 2019 of the European Commission. This website reflects the views of the authors only and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

co funded Erasmus